ĒThe randomly chosen victim of mass scapegoatingĒ
Written By: Webmaster Christopher Beley
The argument as to whether
violence in video games causes aggressive or violent behavior in people has been
argued over and over. New studies
seem to pop up constantly saying that violent video games do or do not cause
such behavior in people, yet no one seems to actually come to a conclusion.
Maybe it could be the fact that some of the better research projects
dealing with violence and video games used RPG (Role Playing Game) type games,
which present players with fantasy violence which you, in most cases, couldnít
relate too well with real life. While
the research projects saying violent video games do cause aggression in people
tend to be over exaggerated, but use games like the Grand Theft Auto series,
which have environments that are more realistic.
In the end, it all seems to come down to personal opinions.
What people seem to not be
realizing is the fact that in order for someone to actually be affected by
violent video games, he or she has to have the potential to be aggressive or
violent in the first place. Most
people can distinguish the line between fiction and non-fiction, and just
because they play a game where they kill people doesnít mean they are actually
going to go ahead and do it in real life. Sure,
there is the small percent of people who may actually not be able to distinguish
the difference between a game and reality, ending up becoming the next big hit
in the news. The keyword here is
ďsmallĒ. Another factor to
consider is why is everyone just focusing on video games? Just turn on the TV
and prepare to find stuff much more realistic than many violent video games that
could potentially trigger aggression in someone much faster than from video
games. You could even say that
things someone saw on TV could be channeled out though video games instead of
real life, thus making violent video games a means of preventing the next mass
murder. Of course, I donít intend
that comment to be used as an excuse to actually play violent video games.
If you havenít noticed already,
most reports you see on the discussion at hand use children and teens as their
primary subjects. The funny thing
about this is that in most cases the kids arenít the ones buying the M rated
games, but actually the parents. The
trueness of this fact increases when we look at the fact that the majority of
retailers will not sell M rated games to minors.
Sure, someone could go to a friendís house and play a certain game
behind their parentís back, but in most cases the parents have almost full
control of what their child watches and plays.
To top things off, itís the parents who start scapegoating games when
their children do something that would get on the national news (note the small
amount of exaggeration here), but were the ones who bought those M rated games
for their child in the first place. I
would think that if the parents were worried or could see that their child could
be potentially violent they wouldnít go out and buy them the latest Grand
Theft Auto game!
The whole violence in video games
subject is all a big joke and nothing more.
TV, music, pictures, and various other things could have been used
instead of video games with arguments just as ridiculous as the current ones
about violent video games. Another
question is why is why isnít sex in games talked about as much as Violence in
games, though the GTA: San Andreas ďHot Coffee ModĒ did spark a lot of
attention in that area, causing the game having the rating being upped from M to
A, but that is beyond the scope of this article. Anyways, once again, the parents shouldnít have been buying
their children an M rated game to begin with, which was what all the uproar was
about with the Hot Coffee Mod.
This whole subject should just end. It has lasted too long and is just beginning to be absolutely ridiculous. Surprisingly, Iím not the one playing any of these games (Iíll stick with my Zelda, Mario, and Nintendogs), but in no way do I think that a violent video game is going to make someone aggressive who didnít already have the potential to be so. Video games or no games, if someone has that potential, there is a high possibility it will be sparked by something else anyways. May this subject never be brought up again (Of course, thatís not going to happen).